Editing Techniques
Walter Murch, a famous editor
involved with films such as ‘The Godfather III’ and ‘Apocalypse Now’, wrote
‘The Blink of an Eye’ where he discusses his experiences with editing. The
‘Rule of Six’ lays out a set of criteria that Murch believes are fundamental
factors when editing. These include:
- Emotion
- Story
- Rhythm
- Eye-trace
- Two-dimensional plane of screen
- Three-dimensional space of action
Editing Technique
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Explanation
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Action Match
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Either an action commenced in shot A is completed in
shot B, or an action in shot A is mirrored by an action in shot B, for
example when there's a cut from character A in location A reading a letter,
to character B in location B reading the same letter.
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Cross Cutting
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Cutting from one subject to another (for example a
chase sequence) or a way of manipulating time where we cut between two
different story lines running simultaneously.
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Continuity Editing
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The most common type of editing, which aims to
create a sense of reality and of time moving forward. Also nick - named
invisible editing referring to how the techniques draw attention to the
editing process.
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Cutaways
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A brief shot that momentarily interrupts continuous
action by briefly inserting another related action. Object or person
(sometimes not part of the principle scene or main action), followed by a
cutback to the original shot.
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Eye-line Match
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Shots are matched by the linkage from the gaze of
one character towards another character. If character A looks down to see
characters B, character B will look up to see character A.
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Freeze Frame
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The effect of seemingly stopping a film in order to
focus in one event or element.
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Flashback
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A scene or moment in a film in which the audience is
shown an event that happened earlier in the films narrative.
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Graphic Match
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An edit effect in which two different objects of the
same shape are dissolved from one into the other
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Jump Cut
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An abrupt, disorienting transitional devices in the
middle if a continuous shot in which the action is noticeably advanced in
time and/or cut between two similar shots, usually done to create
discontinuity for artistic effect.
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Juxtaposition
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The placement of two (often opposed) images on
either side of an edit to create and effect.
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Linear Narrative
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A style of storytelling in which events happen
chronologically.
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Montage Editing
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The juxtaposition of seemingly unconnected images in
order to create meaning.
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Parallel Editing
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A type of editing in which events in two locations
are cut together, in order to connote a connection between the two sets of
events.
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Slow Motion
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Often used to emphasise a particular action of event
for example creating a sense of jeopardy as a car attempts a long jump.
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Sound Match
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Either a sound begun in a short A continues in shot
B, or sound in shot A Is matched by another, similar but difference sound in
shot B (for example a scream cuts to train whistle).
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Visual Effects
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Visual effects are conventionally used to alter
previously- filmed elements by adding, removing or enhancing objects within
the scene.
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Editing Used in ‘Alien’
(1979) and ‘Shaun of the Dead’ (2004)
Walter Murch’s Rule of
Editing
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Alien (1979) dir. Ridley Scott
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Shaun of the Dead (2004)
dir. Edgar Wright
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Emotion
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People running,
scared/frightened facial expression. Creates a sense of urgency and desperation,
showing that something is out to get them.
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Slow panning shots and cross cutting present the repetitive, boring daily routine for the main
characters.
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Story
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The montage gives a glimpse
of grim figures and people running. Plunges the audience straight into action
and shows the tone and progression of the story. The close up of the egg
gives significance as it questions how this may lead to the ‘Alien’.
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Montage editing technique.
Camera moves up the body of the character, emphasis on character’s costume.
Focus of the way the person walks, like a zombie. This could foreshadow
future events.
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Rhythm
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The use of sound starts off
slow, however pace quickens along with action. This has an effect of building
tension and suspense. Establishes the genre of the film: horror, as
conventional techniques is portrayed.
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At first rather quick, and
follows the beat of the music. The slow scenes change to faster ones as the
sequence progresses. This could show the boring and repetitive nature of
activities.
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Eye-trace
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Slowly travels through
space, suggests it is an important edit as it is long scene. Zooms into
mysterious objects, narrative enigma, how they can influence the plot. Close
up of characters shows how they are significant to the plot:
protagonist.
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Close up shot of the main
character panning upwards – costume, objects, jump cuts. The focus sifts to
common objects e.g.) jam and milk. Shows the environment and how he
lives.
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Two-dimensional plane of
screen
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Pan down egg, key feature
as shots keep cutting back to it. The ship is isolated from everyone in space
however the people are together, shows how people are safe and space is
dangerous.
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Clutter everywhere. Short
jump cuts: meaningless common activities showing his daily routine. Clutter:
relation between characters and their environment, suggesting they are
lazy.
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Three-dimensional space
of action
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Lots of space around each
shot, suggests they are in an unfamiliar place. Space of action, large space
whilst small group of people, signifies their loneliness.
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Close together, showing how
the characters live together. Lots of clutter close to the characters,
showing how they live. Suggesting that they are lazy and do not do much.
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